yeah
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58
PlayerAccount.cs
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58
PlayerAccount.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Practice6_Presnyakov
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{
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internal class PlayerAccount
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{
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public string Nickname { get; set; }
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public int Level { get; set; }
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public int Reputation { get; set; }
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public bool IsBanned { get; protected set; }
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public PlayerAccount(string nickname, int level, int reputation)
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{
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Nickname = nickname;
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Level = level;
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Reputation = reputation;
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IsBanned = false;
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}
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public void Login()
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{
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Console.WriteLine($"[LOGIN] {Nickname} вошёл в систему. Уровень: {Level}, репутация: {Reputation}");
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}
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public void ReportPlayer(string targetNickname)
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{
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Console.WriteLine($"[REPORT] {Nickname} пожаловался на игрока: {targetNickname}");
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WriteLog($"Report created by {Nickname} on {targetNickname}");
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}
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public virtual void PerformCheck()
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{
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Console.WriteLine($"[CHECK] Базовая проверка аккаунта {Nickname}: всё выглядит (пока) нормально.");
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WriteLog("Base behavior check completed");
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}
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public virtual void ApplyPenalty()
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{
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Reputation = Math.Max(0, Reputation - 10);
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Console.WriteLine($"[PENALTY] {Nickname}: репутация снижена до {Reputation}");
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WriteLog("Base penalty applied: reputation -10");
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}
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public void ShowStatus()
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{
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Console.WriteLine($"[STATUS] {Nickname}: Level={Level}, Rep={Reputation}, Banned={IsBanned}");
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}
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public void WriteLog(string msg)
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{
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Console.WriteLine($"[LOG:player] {Nickname}: {msg}");
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}
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}
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}
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