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2026-02-17 06:46:24 +03:00
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.gitignore vendored Normal file
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## Ignore Visual Studio temporary files, build results, and
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##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Practice6_Presnyakov
{
internal class CheatSuspectAccount : PlayerAccount
{
public int SuspicionScore { get; private set; }
public string DetectedCheatType { get; private set; }
public CheatSuspectAccount(string nickname, int level, int reputation)
: base(nickname, level, reputation)
{
SuspicionScore = 0;
DetectedCheatType = "None";
}
public override void PerformCheck()
{
int delta = 0;
if (Level > 50) delta += 15;
if (Reputation < 20) delta += 20;
SuspicionScore = Math.Min(100, SuspicionScore + delta);
if (SuspicionScore >= 60)
{
DetectedCheatType = "Aimbot / Macro";
} else if (SuspicionScore >= 30)
{
DetectedCheatType = "Suspicious behavior";
} else
{
DetectedCheatType = "None";
}
Console.WriteLine($"[CHECK] Anti-cheat проверка {Nickname}: SuspicionScore={SuspicionScore}, Type={DetectedCheatType}");
WriteLog($"Anti-cheat check: +{delta} suspicion, now {SuspicionScore}, type={DetectedCheatType}");
}
public override void ApplyPenalty()
{
if (SuspicionScore >= 80)
{
IsBanned = true;
Console.WriteLine($"[PENALTY] {Nickname}: аккаунт забанен. Причина: {DetectedCheatType}");
WriteLog("Penalty applied: BAN");
}
else
{
Reputation = Math.Max(0, Reputation - 25);
Console.WriteLine($"[PENALTY] {Nickname}: репутация жёстко снижена до {Reputation} (anti-cheat action)");
WriteLog("Penalty applied: reputation -25");
}
}
public new void ShowStatus()
{
Console.WriteLine($"[STATUS:anti-cheat] {Nickname}: Level={Level}, Rep={Reputation}, " +
$"Banned={IsBanned}, Suspicion={SuspicionScore}, CheatType={DetectedCheatType}");
}
public new void WriteLog(string msg)
{
Console.WriteLine($"[LOG:anti-cheat] {Nickname}: {msg}");
}
}
}

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PlayerAccount.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Practice6_Presnyakov
{
internal class PlayerAccount
{
public string Nickname { get; set; }
public int Level { get; set; }
public int Reputation { get; set; }
public bool IsBanned { get; protected set; }
public PlayerAccount(string nickname, int level, int reputation)
{
Nickname = nickname;
Level = level;
Reputation = reputation;
IsBanned = false;
}
public void Login()
{
Console.WriteLine($"[LOGIN] {Nickname} вошёл в систему. Уровень: {Level}, репутация: {Reputation}");
}
public void ReportPlayer(string targetNickname)
{
Console.WriteLine($"[REPORT] {Nickname} пожаловался на игрока: {targetNickname}");
WriteLog($"Report created by {Nickname} on {targetNickname}");
}
public virtual void PerformCheck()
{
Console.WriteLine($"[CHECK] Базовая проверка аккаунта {Nickname}: всё выглядит (пока) нормально.");
WriteLog("Base behavior check completed");
}
public virtual void ApplyPenalty()
{
Reputation = Math.Max(0, Reputation - 10);
Console.WriteLine($"[PENALTY] {Nickname}: репутация снижена до {Reputation}");
WriteLog("Base penalty applied: reputation -10");
}
public void ShowStatus()
{
Console.WriteLine($"[STATUS] {Nickname}: Level={Level}, Rep={Reputation}, Banned={IsBanned}");
}
public void WriteLog(string msg)
{
Console.WriteLine($"[LOG:player] {Nickname}: {msg}");
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.14.36429.23 d17.14
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Practice6_Presnyakov", "Practice6_Presnyakov.csproj", "{CE942B3B-2696-441F-B506-2EEBAB502E72}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{CE942B3B-2696-441F-B506-2EEBAB502E72}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CE942B3B-2696-441F-B506-2EEBAB502E72}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CE942B3B-2696-441F-B506-2EEBAB502E72}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CE942B3B-2696-441F-B506-2EEBAB502E72}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {D355B40F-CCB7-4950-A6F1-3045E8B15C72}
EndGlobalSection
EndGlobal

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namespace Practice6_Presnyakov
{
internal class Program
{
static void Main(string[] args)
{
CheatSuspectAccount cheater = new CheatSuspectAccount("NeoSniper", 72, 12);
Console.WriteLine("=== Вызовы через ссылку производного типа (CheatSuspectAccount) ===");
cheater.Login();
cheater.ReportPlayer("Innocent");
cheater.PerformCheck();
cheater.ApplyPenalty();
cheater.ShowStatus();
cheater.WriteLog(":D");
Console.WriteLine();
Console.WriteLine("=== Разницы override vs new (Mortal Kombat) ===");
PlayerAccount asBase = cheater;
asBase.PerformCheck();
asBase.ApplyPenalty();
asBase.ShowStatus();
asBase.WriteLog("Based :p");
Console.WriteLine();
}
}
}